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New Skyrim Supergirl Mod - WIP

22 Mar 2019 12:22 #63339 by Woodclaw
Replied by Woodclaw on topic New Skyrim Supergirl Mod - WIP

PowerWoman wrote: Ťhis superpowers I just cant get them..


Do you mean in game?

I think you need to use the debug console.

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22 Mar 2019 13:48 #63341 by PowerWoman
Replied by PowerWoman on topic New Skyrim Supergirl Mod - WIP

Woodclaw wrote:

PowerWoman wrote: Ťhis superpowers I just cant get them..


Do you mean in game?

I think you need to use the debug console.


Yes

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22 Mar 2019 13:50 #63342 by PowerWoman
Replied by PowerWoman on topic New Skyrim Supergirl Mod - WIP

JayForest wrote: These are the names from the manual. You need to type in the console window:

For example,

HELP "SGM Heat Vision"

and it will list the code for you.

I would list codes if there were exact codes, but only the original non-modded content has reliable codes.

The only requirement for the mod is SKSE if you want to use the super jumps. But the mod will still run without it.

skse.silverlock.org/

Console Names:

SGM Heat Vision
SGM Incineration Vision
SGM Mega Heat Vision
SGM Super Breath
SGM Super Suction
SGM Utility Breath
SGM Super Scream
SGM Freeze Breath
SGM Life Sense
SGM Bullet Time
SGM Night Vision
SGM Supergirl Muscle
SGM InstaKill
SGM Supergirl Waterwalk
SGM Super Jump x1
SGM Super Jump x2
SGM Super Jump x3
SGM Super Speed x1
SGM Super Speed x2
SGM Super Speed x3
SGM Super Speed x4
SGM Supergirl Might
SGM Steel Body
SGM Supergirl Sturdiness
SGM Superpunch Gentle
SGM Superpunch Orbit
SGM Superpunch Hurt
SGM Superpunch Kill
SGM Superpunch Knockout

Words of Power:

SGM Breeze
SGM Gust
SGM Gale

SGM Singe
SGM Burn
SGM Scorch

Thanks,But...I think not this codes,I mean,how can add superpowers into my charater...?player.addshout XXXXXX1 what mean this..?It's a bit too much for me....

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23 Mar 2019 02:34 #63356 by PowerWoman
Replied by PowerWoman on topic New Skyrim Supergirl Mod - WIP
AA
also,what about this mod?
www.loverslab.com/topic/76085-true-amazo...-and-armors/?page=27
when your charater runing you can push away anything,did should be add in your mod?more fun

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23 Mar 2019 06:20 #63358 by murdough
Replied by murdough on topic New Skyrim Supergirl Mod - WIP
[/quote]Thanks,But...I think not this codes,I mean,how can add superpowers into my charater...?player.addshout XXXXXX1 what mean this..?It's a bit too much for me....[/quote]

when you open the console by pressing ~ type help SGM. it'll bring up a list of items. items that begin with the tag SHOU are shouts. so, for example, to get basic heat vision, you would type player.addshout 30036C80

the tags WEAP, ITEM, and ARMO would be gained through player.additem <code> <quantity you want>

after you gain the powers, they're accessible in the magic menu which can be accessed by pressing tab. you can only equip one power at a time, and they're in the form of shouts and need to be unlocked by using dragon souls, the code to gain more souls being listed in the readme file.
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23 Mar 2019 06:47 - 23 Mar 2019 06:47 #63359 by PowerWoman
Replied by PowerWoman on topic New Skyrim Supergirl Mod - WIP

murdough wrote:

Thanks,But...I think not this codes,I mean,how can add superpowers into my charater...?player.addshout XXXXXX1 what mean this..?It's a bit too much for me....[/quote]

when you open the console by pressing ~ type help SGM. it'll bring up a list of items. items that begin with the tag SHOU are shouts. so, for example, to get basic heat vision, you would type player.addshout 30036C80

the tags WEAP, ITEM, and ARMO would be gained through player.additem <code> <quantity you want>

after you gain the powers, they're accessible in the magic menu which can be accessed by pressing tab. you can only equip one power at a time, and they're in the form of shouts and need to be unlocked by using dragon souls, the code to gain more souls being listed in the readme file.[/quote]

thank you,i;m get them now
Last edit: 23 Mar 2019 06:47 by PowerWoman.

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24 Mar 2019 09:46 #63375 by AuGoose
Replied by AuGoose on topic New Skyrim Supergirl Mod - WIP
These look really excellent. I mean Really, REALLY excellent. One thing caught my eye for possibly improving the superbreath- is there any way to lock the character's breathing animation cycle? Seeing her inhale (repeatedly) during the longer superbreath attacks looked a little strange.

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24 Mar 2019 11:43 #63380 by Woodclaw
Replied by Woodclaw on topic New Skyrim Supergirl Mod - WIP

AuGoose wrote: These look really excellent. I mean Really, REALLY excellent. One thing caught my eye for possibly improving the superbreath- is there any way to lock the character's breathing animation cycle? Seeing her inhale (repeatedly) during the longer superbreath attacks looked a little strange.


Skyrim animations are notoriously iffy and hard to get. Keep in mind that it pretty much took an entire stand alone mod just to get new ones in game.

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26 Mar 2019 11:44 #63407 by JayForest
Replied by JayForest on topic New Skyrim Supergirl Mod - WIP
True, if the animations were a little less strict, I'd have a blast creating all sorts of cool stuff. :)

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26 Mar 2019 20:18 #63416 by paulsamiga
Replied by paulsamiga on topic New Skyrim Supergirl Mod - WIP
Are you planing on making this mod compatible with npc's?

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26 Mar 2019 22:13 #63420 by JayForest
Replied by JayForest on topic New Skyrim Supergirl Mod - WIP
Sure, i've gotten it to work somewhat already. I'll post a video tonight with some Super-Lydias and see what you think.
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27 Mar 2019 09:55 #63424 by JayForest
Replied by JayForest on topic New Skyrim Supergirl Mod - WIP

paulsamiga wrote: Are you planing on making this mod compatible with npc's?


NPCs are being quite fussy. Just wondering:

1. What NPC are you using as your follower?
2. What powers would you like on her? One of the issues is NPCs are only using 1 power, even if they have several, so also, what's your favorite?

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27 Mar 2019 10:10 #63425 by paulsamiga
Replied by paulsamiga on topic New Skyrim Supergirl Mod - WIP
The followers Hroki and Ingun mainly.

And yes NPCs use one shout only so I think I would like super breath as there primary shout.

Instant kill and orbit punch we can swap out.

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27 Mar 2019 10:28 #63426 by PowerWoman
Replied by PowerWoman on topic New Skyrim Supergirl Mod - WIP
Can you see this mod?
www.loverslab.com/topic/76085-true-amazons-race-and-armors/
Could you make it noblood?
Ør add it intio your mod?
Ťhis power is wouldbe make supergirl more super

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28 Mar 2019 03:21 #63434 by JayForest
Replied by JayForest on topic New Skyrim Supergirl Mod - WIP

PowerWoman wrote: Can you see this mod?
www.loverslab.com/topic/76085-true-amazons-race-and-armors/
Could you make it noblood?
Ør add it intio your mod?
Ťhis power is wouldbe make supergirl more super


I wish I could, but it's way too big to add. I can't even open it in the editor without crashing. Turning off blood is done by editing the race and I can't edit this "Amazon" race i'm afraid.
I'd suggest trying this mod:
www.nexusmods.com/skyrim/mods/36

I did read the description and like the power that pushes people if you sprint. I can add that to the next version.

@Paulsamiga: Attached is your patch for Hroki to test out. I'll send you a PM with details.

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28 Mar 2019 10:15 #63440 by PowerWoman
Replied by PowerWoman on topic New Skyrim Supergirl Mod - WIP
Ťhanks,but this mod not only have this,you can download it,amazon can bulletproof,yes,I mean,REALLY bulletproof,if someone use arrow hit you,then,the arrow would be bounce from your steel body

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28 Mar 2019 10:18 - 30 Mar 2019 11:44 #63442 by PowerWoman
Replied by PowerWoman on topic New Skyrim Supergirl Mod - WIP
 i think this mod would be help you
I think super punch orbit could be take my mod falcon_punch scripts,because the orbit just push away but not kill,But the falcon punch scripts can do that

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Last edit: 30 Mar 2019 11:44 by PowerWoman.
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01 Apr 2019 12:55 #63541 by JayForest
Replied by JayForest on topic New Skyrim Supergirl Mod - WIP
That's pretty cool. I had fun playing with the superhero landing mod.

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04 Apr 2019 10:35 #63610 by PowerWoman
Replied by PowerWoman on topic New Skyrim Supergirl Mod - WIP

JayForest wrote: That's pretty cool. I had fun playing with the superhero landing mod.

Could you make falcon punch scripts add in your super punch orbit?It's just push away not kill,but the falcon punch scripts can do that,push away and kill it

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17 Apr 2019 01:48 #63734 by clivic
Replied by clivic on topic New Skyrim Supergirl Mod - WIP
Hi. I don't know if it's too much to ask but could you make a noBlood mod for every race, in addition to Nords?

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18 Apr 2019 05:10 #63752 by JayForest
Replied by JayForest on topic New Skyrim Supergirl Mod - WIP
Here you go, no blood for the rest of the races. Just pop whichever .esp you need into your data folder and activate.

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19 May 2019 08:12 #64062 by clivic
Replied by clivic on topic New Skyrim Supergirl Mod - WIP
This is so important if you want to get Supergirl Custom without a sudden quit. As Woodclaw pointed out, you need both XP32 Skeleton Overhaul and UNP to make the supergirl uniform work.

The easiest way to add uniform is to press '~' in the console, type "help supergirl", then find the 8-digit codes for "supergirl cape", "supergirl costume" and "supergirl boots", Then finally type "player.additem XXXXXXXX (the 8-digit code) 1 (the number of the item you wanna add. In this case 1 makes more sense)

Woodclaw wrote:

Sarge395 wrote: This looks awesome.  I am not a modder but played some Skyrim way back.  

Any way to post the simple requirements and recommended mods in sequential order of importance or installation?  

PowerWoman wrote: Could you give me that list?
because i'm bad in enligh...


The list included in the Readme file is pretty complete. As far as I can tell the only extra requirements are the XP32 Skeleton Overhaul (a mod so essential that most people don't even remember to have it installed) and either the CBBE or UNP body mesh to use the costume mod . Flying is a completely separate mod with its own requirements.

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07 Jul 2019 06:12 #64441 by jzxjzxjzx
Replied by jzxjzxjzx on topic New Skyrim Supergirl Mod - WIP
Thank you for the mod. it is great job.
when i use the SuperGirlMod, my "Levitate Toggle-able Spell 1.3" mod is not working any more.
i can not fly with the SuperGirlMod , how can i do? please help

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07 Jul 2019 10:15 #64442 by JayForest
Replied by JayForest on topic New Skyrim Supergirl Mod - WIP


I had trouble with the Levitate mod as well, so I ended up having to mod it. Could you try and uninstall your current Levitate Mod and install this version (attached).

In game, open your console and type:

Help Levitate

You're looking for "Levitate Toggle". Add that spell and give it a cast.

Good luck!

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07 Jul 2019 11:51 #64443 by jzxjzxjzx
Replied by jzxjzxjzx on topic New Skyrim Supergirl Mod - WIP
Thank you very much !

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