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DAZ3D modeling

10 Apr 2013 21:50 #31069 by clipfreak
DAZ3D modeling was created by clipfreak
Hi all,

I'm not sure this is the right forum, but here goes.

I'm playing around with the free Daz3d studio software, hoping to create some (hopefully near photo realistic) animations of female figures doing super stuff (lifting things, bending bars etc)

Does anyone here have some experience in this?, any pointers (tutorial sites, freeware resources) would be highly appreciated.
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10 Apr 2013 23:28 #31071 by Sarge395
Replied by Sarge395 on topic DAZ3D modeling
Good luck. It seems easy to learn, but tough to master.

Wish you all the best. I have paid for quick commissions by Poser/Daz3D artists. Cheaper, faster, and I like the finished work.

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11 Apr 2013 04:55 #31076 by pocketfull
Replied by pocketfull on topic DAZ3D modeling
I've had a dabble once or twice before, and while I found still captures easy going, I found the animation pretty tricky to get my head around and rather time consuming. Not to say it'll necessarily be the same for all, mind.

One general point: I found it a lot easier/quicker to use when using two screens, or a large screen, because you can keep all the various toolbars open and have plenty of space for manipulating whatever you're doing, or even have two or more views going at once (e.g. from above as well as from a certain side).

My DeviantArt: j1a2c3k4.deviantart.com/
A simulator which works out what happens when a boxer fights a super girl: shefightshimwhowins.github.io/

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11 Apr 2013 11:27 #31078 by kikass
Replied by kikass on topic DAZ3D modeling
I've been using Poser since version 4 was released many years ago (I currently use Poser 2012 64bit).

Poser is quite easy to get the hang of, especially if you want to make still images. Making animations takes AGES unless you have a pretty beefy machine (and especially if you are going for photo-realism as you will want to crank up the settings, use IBL/HDR lighting/rendering, etc.)

You can create the models yourself (in 3DS Max or Softimage XSI, any modeling program in fact), but if you are like me and can't, then there are a host of places where you can get free models. Try:

www.sharecg.com/b/11/Poser
www.renderosity.com/ (has a great community)
or even daz3d.com

Free models tend to be of less quality (though not always as there are some great and generous artists out there). The purchased models are OUTSTANDING in most cases, definatley worth the money.

You will want to get hold of Victoria 4 and Micheal 4 as these are the best base figures (I think Daz is giving these away as the Genesis series has been released (Victoria 5). There are others you can look into, but Daz3d is the best in terms of content.

The rest you will figure out (such as applying poses, materials, etc). Most of it is one-click.

The rest is down to your imagination :)

Have fun and hopefully this has been of some help to you :)

Peace.

/K

P.S. Be warned Poser is a memory-hog and, certainly until recently, has been known to be unstable (crashed often in the early days if the scene had lots of models in it). This is less the case now, but something to bear in mind. Save often :)

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11 Apr 2013 11:29 #31079 by kikass
Replied by kikass on topic DAZ3D modeling
Ah, just saw you are using Daz Studio :) What I wrote still applies (just substitute Poser for Daz Studio, they have very simmilar funtionality :P)

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11 Apr 2013 19:57 #31080 by clipfreak
Replied by clipfreak on topic DAZ3D modeling
Thanks everyone,

I've been playing for couple of hours (nearly 10 actually :ohmy: )

It all seems understandable I even managed to deform some stuff using the d-former thing. Haven't try animating though. But as I expected the main point is lack of props/content.

As I'm not sure I really have a feel for this stuff to make it my primary 'hobby' I don't want to trow stacks of money at it right away. So poser is no option right now, but as I understand it daz3d and poser content are interchangeable.

If I get the hang of things I was thinking to buy the Victoria 5 pro bundle (or is 4 better for some reason?) and try to get most of the props from freeware sites or daz shop promotions. Or try to make simple things in blender (a steel bar shouldn't be to hard I guess)


Thanks again for the feedback and urls, any additions are still appreciated.

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11 Apr 2013 21:46 #31081 by kikass
Replied by kikass on topic DAZ3D modeling
Yes Poser and Daz Studio content are the same thing (in regards to using it). Daz Studio installs the models differently though (different folder structure), but models for Poser will work with Daz Studio. A thing to note also is, due to the way Daz Studio works, there are some models that only work in Daz Studio (things like shaders and materials if i remember right). So thats a nice bonus for you :)

Victoria 4 was leaps ahead of Victoria 3 when it was released (same with Micheal). I don't really have much experiance with Vicky 5, as that series is primarily designed to work with Daz Studio. It works in Poser, but you need to use injectors and stuff, and tbh I find Vicky 4 is ok for what I need. Plus my whole library is based around the "3" & "4" series of base models, so I would need to update those.

A good place to start for models - forumarchive.daz3d.com/viewtopic.php?t=57954 (all free) Also, torrent sites are loaded with models (just search "Daz3d" and see what comes up).

Look forward to seeing what you come up with Clip :)

Any questions, just ask and I will see if can be of help.

Peace.

/K

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11 Apr 2013 21:54 #31082 by superfunk
Replied by superfunk on topic DAZ3D modeling

If I get the hang of things I was thinking to buy the Victoria 5 pro bundle (or is 4 better for some reason?) and try to get most of the props from freeware sites or daz shop promotions. Or try to make simple things in blender (a steel bar shouldn't be to hard I guess)


Haven't tried Victoria 5 yet but I once bought Victoria 4 when she was popular :). It seems that Victoria 5 has higher polygon count and better mesh toplogy, that may give you better result in poses. If your machine is a bit old, Victoria 4 may be a better choice.

As my experience, the main problem with Daz3D models is that ugly deformations occur in some poses, that makes the model look quite unrealistic. As far as I remember it is still an issue in Victoria 5. There are some third party fixes you can find at renderosity that corrects this undesired deformation.

If I get the hang of things I was thinking to buy the Victoria 5 pro bundle (or is 4 better for some reason?) and try to get most of the props from freeware sites or daz shop promotions. Or try to make simple things in blender (a steel bar shouldn't be to hard I guess)


Before getting into blender, try to find the direct prop for Daz3D. For steel bar in example, I remember there were some old props at renderosity. I once tried to import Daz3D models to blender, but haven't tried the inverse. Yes it is possible but it is still not perfect. For example I had to fix the materials manually. There are some python scripts to do the necessary fixes automatically but haven't tried them either. The content interchange between daz3d and blender is done via Collada file format. The problems usually arise here. Because their support for Collada is not so perfect yet.

Despite the difficulties you may face. I think it is still worth trying to use them both. Especially blender has quite powerful features on rendering, physics simulation and compositing, camera tracking. (Daz 3D studio uses 3Delight which is a powerful renderer too. But I am not sure Daz3D has a powerful material system that uses that renderer in full capacity)

Here are some links.

blenderartists.org/forum/showthread.php?...udio-to-Blender-2-62

www.blender3dclub.com/posertools/

You may know this movie, which is done in Daz3D and blender. The pipeline is also described roughly, It may give you an idea.

www.blendernation.com/2011/11/22/rosa/

Good luck with your quest :). I have still Daz3D and blender installed in computer for the same purpose. However I haven't got enough time to get involved. I hope you will succeed in this.

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11 Apr 2013 22:57 #31083 by DustyBottums
Replied by DustyBottums on topic DAZ3D modeling
saw a poser post, so I thought I'd throw in my two cents.

I always preferred V3 over V4. I thought the muscle morphs on V3 were way better, and V4's basic face was fugly. But that's just me.

I just upgraded to Poser Pro 2012, and tried to merge my runtime folders, since my old P Pro folder is huuuuge. And, of course, it didn't work. Pro 2012 doesn't recognize anything and my libraries still show up as only the provided content. Ugh. At least I saved a copy of my runtime and can still generate my saved characters with my old version of Pro. I wonder if there's a trick to this. Any advice? I'd really rather not have to reinstall the MOUNTAINS of character files (i kept all the original zip files for everything I've ever bought/downloaded). Is there as easy way to just....slide it over into Pro 2012?

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11 Apr 2013 23:24 #31085 by kikass
Replied by kikass on topic DAZ3D modeling
@ Dusty:

With the later editions of Poser (since Poser 7 I think) its possible to have multiple, seperate, runtime libraries. I currently have 4 seperate libraries (including my original Poser 4 library), running simulaniously.

There is an option to "import library" or "add library" in the Library tab.

I would suggest just keeping the libraries seperate (but if you have merged them, Im not sure how you would go about seperating them :( so maybe reinstalling them is the only option).

I agree that the V3 face was better (yes V4 was ugly) but I definatly think that the body shape (and morphs) for V4 were much better.

/K

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26 May 2013 21:54 #31712 by clipfreak
Replied by clipfreak on topic DAZ3D modeling
Thanks for the additional tips,

Just a quick update..

I've been playing around now and then but haven't had the time to do some real serious work (it's way harder then I thought, figures :) ).

I did manage to find some of the needed props/extensions though. So I might get something cool going somewhere in the future.

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