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Daz 3D Bloody Hands tutorial

07 Mar 2023 18:04 #76661 by Gincognifo
Daz 3D Bloody Hands tutorial was created by Gincognifo
A quick rundown of how to add blood splatters to a character in Daz.

Here we have our superwoman punching and ready for some blood on her fists. 



Method 1: Quick and Dirty

In the Surfaces tab, find the texture image for the characters arms.  This should be the "Base" texture. 



Select "Browse" and open the image in your favorite image editor (I use GIMP). 



Layer some blood splatter over the hand portion of the image.  Here I'm using a texture you can find at textures.com ( www.textures.com/search?q=splatter ).  You can use any red splatters you can find.  The important thing is that you want to add transparency to the layer so that only the red shows through.  With GIMP, I added an Alpha Channel and then use Color to Alpha to turn the white background transparent.  Export this image as a JPG or PNG to a location you know. 



Replace the "Base" texture with your new image.  For this model, I also had to replace the "Translucency Color" image with the edited version.  Depending on the shader used for the character you may need to replace other images to get the blood to show correctly.  This technique works best with characters that don't use a lot of different images. 



Method 2: Geometry Shell

Instead of editing the textures on the character, you can add a geometry shell and edit the textures there.  The advantage to this is that you have complete control over the blood layer and can make it more "liquid".

Select the character and create a new geometry shell. 



Turn off the primary shell components except for "Arms"

 

Go to the surfaces tab and select the arms surface of the geometry shell.  Find a liquid shader (you should at least have a water shader from the basic set) and apply it to the arms. 



You'll need two images.  One is the same kind we used before - blood layered on the arms.  The other is an opacity mask - a black background with just the red area in white.  In GIMP, I would pick the blood layer and use "Select to Alpha" to select the blood and then use the bucket tool to add white on top of the black layer. Export as a JPG or PNG to a known location.

 

In the surfaces tab, set the image for the "Base Color" to the image with bloodstains.  Do the same for "Glossy Color".  Set "Cutout Opacity" to the black and white opacity mask image.

 

You can edit the images to add more or less blood.

 

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08 Mar 2023 00:55 #76667 by Bully_pup
Replied by Bully_pup on topic Daz 3D Bloody Hands tutorial
Dude!

Very helpful, Thank you!
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