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Anybody interested in DAZ3D commisions?

19 May 2017 07:56 #54169 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
Sometimes I look at an old picture and find new room for improvement. In this case for example I used an actual Skydome for lighting and background rather than having a giant light source shining through the otherwise black window.

Also changed Michelle's wardrobe to be a bit to fit the scene in the story a bit better. And Amanda no longer has her leg inside the couch.

Old:


New:

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19 May 2017 08:05 #54170 by Woodclaw
Replied by Woodclaw on topic Anybody interested in DAZ3D commisions?

njae wrote: Sometimes I look at an old picture and find new room for improvement. In this case for example I used an actual Skydome for lighting and background rather than having a giant light source shining through the otherwise black window.

Also changed Michelle's wardrobe to be a bit to fit the scene in the story a bit better. And Amanda no longer has her leg inside the couch.

Old:


New:


Very nice improvement. The first try was already good to the untrained eye, but this is a major leap forward.

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19 May 2017 23:37 #54188 by Agent00Soul
Replied by Agent00Soul on topic Anybody interested in DAZ3D commisions?
Really great update!

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24 May 2017 17:34 #54282 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
Finally managed a decent version of the alternate angle:

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02 Aug 2017 12:28 #55618 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
It's been a while since I last posted something here. Still the same story, two chapters later before someone gets his car - and bones - broken.

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02 Aug 2017 21:43 #55627 by Woodclaw
Replied by Woodclaw on topic Anybody interested in DAZ3D commisions?
This is downright scary, nice job.

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03 Aug 2017 07:37 #55664 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?

Woodclaw wrote: This is downright scary, nice job.


I guess nobody would like to be in her ex-boyfriends shoes right now. At least not in that scene.

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13 Aug 2017 19:51 #55813 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
And here's two bits of Michelle right after her first transformation.

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14 Aug 2017 03:18 #55817 by Sarge395
Replied by Sarge395 on topic Anybody interested in DAZ3D commisions?
Love that she is floating a bit. Not sure what the bits of fabric are on the floor. And some of the torn fabric on her legs just seems stuck to her and not realistic as to how it would really shred. Difficult to do in Daz3D I bet. Good stuff. Thank you.
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14 Aug 2017 05:21 #55819 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
Hi Sarge,

Yeah getting a realistic looking rip in DAZ is quite tricky. I have to make an opacity map based on the texture and it,s not always clear which part goes where.

The fabric on the floor is supposed to be the remains of wjat was ripped off the clothes. That seems even harder to achieve realistically.

Looks like I have a few more runs of trial and error to look forward to.
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14 Aug 2017 17:22 #55822 by Agent00Soul
Replied by Agent00Soul on topic Anybody interested in DAZ3D commisions?
These are getting better and better! I also really liked your "Before & After" for Michelle
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18 Aug 2017 08:09 #55867 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
Still tinkering with the ripped PJs. Maybe - once I find the right dose, I can make a new before/after for her.

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18 Aug 2017 13:12 #55869 by Sarge395
Replied by Sarge395 on topic Anybody interested in DAZ3D commisions?
Looks like a lot better
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18 Aug 2017 15:49 #55873 by kikass2014
Replied by kikass2014 on topic Anybody interested in DAZ3D commisions?
Have you tried destroying the polys instead of trans-mapping them? It will probably produce harder edges, but maybe those can be touched up in PS.

Daz (and Poser) is, like you say, really tricky when it comes to fabric/cloth. It always looks very "stiff" unless you use the dynamic modeling.

But your work is really good :) Keep it up :)

Peace.

/K
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19 Aug 2017 10:56 #55889 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?

kikass2014 wrote: Have you tried destroying the polys instead of trans-mapping them? It will probably produce harder edges, but maybe those can be touched up in PS.

Daz (and Poser) is, like you say, really tricky when it comes to fabric/cloth. It always looks very "stiff" unless you use the dynamic modeling.

But your work is really good :) Keep it up :)

Peace.

/K


If I understand you correctly, you suggest I edit the model of the PJs rather than messing with the textures? I haven't messed with the models themselves so far, so I can't say how that would go. Guess I'll have to get accustomed to Blender in order to do that. Not sure if this will help with clothes, but it sure as hell can with other stuff that's meant to be broken,

Haven't really used dynamic clothes either. They are a lot harder to fit to the character and seem to be more prominent for older generations. Good news is that some clothes at least can be morphed to fit certain poses,

These PJs however are not part of that. They essentially replace the skin they cover, meaning I had to create a geoshell to counter that. Without it, her legs would disappear above her ankles and her torso would be invisible too. In comparison, the leotart I used for the old comparison shot did not have this problem, making it easier to rip.

I really appreciate the feedback here.
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10 Sep 2017 17:36 #56192 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
And after a long while here a few more pics that lead up to the previous images:

Michelle looks at her weird plant, oblivious of what it can do.


Bad timing to look away and leave the glass unnoticed. Or is it?


One could say it's stupid not to notice the green color of the water, even after she took off her glasses. But hey it worked out well for her...

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10 Sep 2017 21:11 #56195 by AuGoose
Replied by AuGoose on topic Anybody interested in DAZ3D commisions?
Very cool. I really like that rendering engines give us the tools to show a little set-up for the later glories :).

What did you use for that nectar-drip? I like the streamer/drip effect.

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11 Sep 2017 06:21 #56198 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?

AuGoose wrote: Very cool. I really like that rendering engines give us the tools to show a little set-up for the later glories :).

What did you use for that nectar-drip? I like the streamer/drip effect.


That's Sickleyields rigged water: www.daz3d.com/rigged-water-iray

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11 Sep 2017 17:40 #56201 by Agent00Soul
Replied by Agent00Soul on topic Anybody interested in DAZ3D commisions?
Very cool!

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14 Sep 2017 15:54 - 14 Sep 2017 15:58 #56235 by kikass2014
Replied by kikass2014 on topic Anybody interested in DAZ3D commisions?

If I understand you correctly, you suggest I edit the model of the PJs rather than messing with the textures?


Yup. In Poser (you don't need to do this in Blender or 3DS Max, though the results would probably be better in those) you can create custom morphs. By using the "Push" tool and targeting a specific area on the model, you can ostensibly create a "torn" look. Its not perfect, as you are basically "pushing" the polygons beyond the leg. But with camera placement you should not be able to see it.

Check the pic to see what I mean.

The trousers are a model conformed to V4, with the areas "pushed".

These PJs however are not part of that. They essentially replace the skin they cover, meaning I had to create a geoshell to counter that.


I assume the PJ is a separate model conformed to V4/5/6/7 (whichever you use). In which case, the above tip will work. If however, they are a "second skin" texture, then you would simply be deforming her leg. Which you don't want :p

Haven't really used dynamic clothes either. They are a lot harder to fit to the character and seem to be more prominent for older generations.


Yeah I avoid dynamic clothe. Looks great when you get it right, but is hell to setup and render.

Hope that helps, Any questions, just ask :)

Peace.

/K

P.S. The setup and render took about 2 mins, so sorry for the crudeness.

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Last edit: 14 Sep 2017 15:58 by kikass2014.
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15 Sep 2017 06:32 #56249 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?

kikass2014 wrote:

If I understand you correctly, you suggest I edit the model of the PJs rather than messing with the textures?


Yup. In Poser (you don't need to do this in Blender or 3DS Max, though the results would probably be better in those) you can create custom morphs. By using the "Push" tool and targeting a specific area on the model, you can ostensibly create a "torn" look. Its not perfect, as you are basically "pushing" the polygons beyond the leg. But with camera placement you should not be able to see it.

Check the pic to see what I mean.

The trousers are a model conformed to V4, with the areas "pushed".

These PJs however are not part of that. They essentially replace the skin they cover, meaning I had to create a geoshell to counter that.


I assume the PJ is a separate model conformed to V4/5/6/7 (whichever you use). In which case, the above tip will work. If however, they are a "second skin" texture, then you would simply be deforming her leg. Which you don't want :p

Haven't really used dynamic clothes either. They are a lot harder to fit to the character and seem to be more prominent for older generations.


Yeah I avoid dynamic clothe. Looks great when you get it right, but is hell to setup and render.

Hope that helps, Any questions, just ask :)

Peace.

/K

P.S. The setup and render took about 2 mins, so sorry for the crudeness.


From what I see, DAZ doesn't have a similar function to the PUSH tool in Poser. All searches to editing the morphs however lead to exporting it into Blender.

It's a pain

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15 Sep 2017 09:54 #56252 by kikass2014
Replied by kikass2014 on topic Anybody interested in DAZ3D commisions?
Ah ok. Fair enough.

Peace.

/K

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15 Sep 2017 10:19 #56254 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?

kikass2014 wrote: Ah ok. Fair enough.

Peace.

/K


When looking for a similar function I found the possiblity to create new surfaces on an existing object. That mens I can select an area on the object, make a new surface out of it and apply the rips just to that. In theory this would be even better than morphing the clothes inside the leg. Will take a while until I can try that out however...

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15 Sep 2017 16:16 #56255 by kikass2014
Replied by kikass2014 on topic Anybody interested in DAZ3D commisions?
That does sound promising. Let me know how you get on :)

Best of luck and happy rendering :)

Peace.

/K

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25 Sep 2017 11:02 #56352 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
Well, in the end I was a lot less ambitious than I announced. Instead of adding rips to the clothes, I made it look too small on her frame and dialed down the rips. She'll take it off between pictures...

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