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Anybody interested in DAZ3D commisions?

10 Sep 2017 17:36 #56192 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
And after a long while here a few more pics that lead up to the previous images:

Michelle looks at her weird plant, oblivious of what it can do.


Bad timing to look away and leave the glass unnoticed. Or is it?


One could say it's stupid not to notice the green color of the water, even after she took off her glasses. But hey it worked out well for her...

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10 Sep 2017 21:11 #56195 by AuGoose
Replied by AuGoose on topic Anybody interested in DAZ3D commisions?
Very cool. I really like that rendering engines give us the tools to show a little set-up for the later glories :).

What did you use for that nectar-drip? I like the streamer/drip effect.

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11 Sep 2017 06:21 #56198 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?

AuGoose wrote: Very cool. I really like that rendering engines give us the tools to show a little set-up for the later glories :).

What did you use for that nectar-drip? I like the streamer/drip effect.


That's Sickleyields rigged water: www.daz3d.com/rigged-water-iray

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11 Sep 2017 17:40 #56201 by Agent00Soul
Replied by Agent00Soul on topic Anybody interested in DAZ3D commisions?
Very cool!

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14 Sep 2017 15:54 - 14 Sep 2017 15:58 #56235 by kikass2014
Replied by kikass2014 on topic Anybody interested in DAZ3D commisions?

If I understand you correctly, you suggest I edit the model of the PJs rather than messing with the textures?


Yup. In Poser (you don't need to do this in Blender or 3DS Max, though the results would probably be better in those) you can create custom morphs. By using the "Push" tool and targeting a specific area on the model, you can ostensibly create a "torn" look. Its not perfect, as you are basically "pushing" the polygons beyond the leg. But with camera placement you should not be able to see it.

Check the pic to see what I mean.

The trousers are a model conformed to V4, with the areas "pushed".

These PJs however are not part of that. They essentially replace the skin they cover, meaning I had to create a geoshell to counter that.


I assume the PJ is a separate model conformed to V4/5/6/7 (whichever you use). In which case, the above tip will work. If however, they are a "second skin" texture, then you would simply be deforming her leg. Which you don't want :p

Haven't really used dynamic clothes either. They are a lot harder to fit to the character and seem to be more prominent for older generations.


Yeah I avoid dynamic clothe. Looks great when you get it right, but is hell to setup and render.

Hope that helps, Any questions, just ask :)

Peace.

/K

P.S. The setup and render took about 2 mins, so sorry for the crudeness.

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15 Sep 2017 06:32 #56249 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?

kikass2014 wrote:

If I understand you correctly, you suggest I edit the model of the PJs rather than messing with the textures?


Yup. In Poser (you don't need to do this in Blender or 3DS Max, though the results would probably be better in those) you can create custom morphs. By using the "Push" tool and targeting a specific area on the model, you can ostensibly create a "torn" look. Its not perfect, as you are basically "pushing" the polygons beyond the leg. But with camera placement you should not be able to see it.

Check the pic to see what I mean.

The trousers are a model conformed to V4, with the areas "pushed".

These PJs however are not part of that. They essentially replace the skin they cover, meaning I had to create a geoshell to counter that.


I assume the PJ is a separate model conformed to V4/5/6/7 (whichever you use). In which case, the above tip will work. If however, they are a "second skin" texture, then you would simply be deforming her leg. Which you don't want :p

Haven't really used dynamic clothes either. They are a lot harder to fit to the character and seem to be more prominent for older generations.


Yeah I avoid dynamic clothe. Looks great when you get it right, but is hell to setup and render.

Hope that helps, Any questions, just ask :)

Peace.

/K

P.S. The setup and render took about 2 mins, so sorry for the crudeness.


From what I see, DAZ doesn't have a similar function to the PUSH tool in Poser. All searches to editing the morphs however lead to exporting it into Blender.

It's a pain

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15 Sep 2017 09:54 #56252 by kikass2014
Replied by kikass2014 on topic Anybody interested in DAZ3D commisions?
Ah ok. Fair enough.

Peace.

/K

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15 Sep 2017 10:19 #56254 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?

kikass2014 wrote: Ah ok. Fair enough.

Peace.

/K


When looking for a similar function I found the possiblity to create new surfaces on an existing object. That mens I can select an area on the object, make a new surface out of it and apply the rips just to that. In theory this would be even better than morphing the clothes inside the leg. Will take a while until I can try that out however...

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15 Sep 2017 16:16 #56255 by kikass2014
Replied by kikass2014 on topic Anybody interested in DAZ3D commisions?
That does sound promising. Let me know how you get on :)

Best of luck and happy rendering :)

Peace.

/K

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25 Sep 2017 11:02 #56352 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
Well, in the end I was a lot less ambitious than I announced. Instead of adding rips to the clothes, I made it look too small on her frame and dialed down the rips. She'll take it off between pictures...


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25 Sep 2017 11:35 #56353 by Woodclaw
Replied by Woodclaw on topic Anybody interested in DAZ3D commisions?
That rip on the side of the shirt work quite well for me. It really looks like she's about to burst out.

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25 Sep 2017 18:01 #56356 by Agent00Soul
Replied by Agent00Soul on topic Anybody interested in DAZ3D commisions?
The MMM sequence is coming along nicely!

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28 Sep 2017 14:13 - 28 Sep 2017 14:21 #56378 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
Ok, the next two ones are NSFW, as they appear after Michelle disregarded her top...

Warning: Spoiler! [ Click to expand ]


Warning: Spoiler! [ Click to expand ]

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Last edit: 28 Sep 2017 14:21 by njae.
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28 Sep 2017 16:23 #56379 by jasminevancroft
Replied by jasminevancroft on topic Anybody interested in DAZ3D commisions?
Was playing around this morning :)

NSFW. Flash Required.

www.jasminevancroft.com/custom.php

Click LOAD. Copy/Paste : 1,10,1,10,13,10,1,10,1,10,1,10,1,10,1,10,1,10,1,10,1,1,10,1,10,1,10,1,10,1,10,1,0,0,1,1,1,1,1,1,44

Click the lower left YELLOW icon. Click FLOATING.
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02 Oct 2017 17:14 #56435 by Agent00Soul
Replied by Agent00Soul on topic Anybody interested in DAZ3D commisions?

njae wrote: Ok, the next two ones are NSFW, as they appear after Michelle disregarded her top...

Warning: Spoiler! [ Click to expand ]


Warning: Spoiler! [ Click to expand ]


Do these stories exist anywhere still? I remember they used to be in the library. I feel like I need to re-read them after all this DAZ work.
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02 Oct 2017 21:35 #56437 by Woodclaw
Replied by Woodclaw on topic Anybody interested in DAZ3D commisions?

Agent00Soul wrote:

njae wrote: Ok, the next two ones are NSFW, as they appear after Michelle disregarded her top...

Warning: Spoiler! [ Click to expand ]


Warning: Spoiler! [ Click to expand ]


Do these stories exist anywhere still? I remember they used to be in the library. I feel like I need to re-read them after all this DAZ work.


Unfortunately, they were removed a while back from here and Njae closed his old DA account that included them. As far as I know they only exist as offline backups right now.

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03 Oct 2017 20:17 #56443 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?
Woodclaw is right. I've had all my stories removed from the library here, a DA is quite thorough when it comes to deleting an account, couldn't even ressurect it when I decided to render.

So the only online copy I am aware of, is my cloud storage.

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03 Oct 2017 20:21 #56444 by jasminevancroft
Replied by jasminevancroft on topic Anybody interested in DAZ3D commisions?
I know it does remove some of the features like comments and such, but I started posting my stories on Google Drive as .pdfs and just making the public... sharing the link. Google doesn't check anything.

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03 Oct 2017 21:14 #56445 by njae
Replied by njae on topic Anybody interested in DAZ3D commisions?

jasminevancroft wrote: I know it does remove some of the features like comments and such, but I started posting my stories on Google Drive as .pdfs and just making the public... sharing the link. Google doesn't check anything.


I think I gave you the wrong impression mentioning the cloud storage. I used it mainly to work on the stories from different machines back when I wrote them which is why they're still there. I do not intend to share the link for that in any way for privacy reasons. Features for feedback (comments etc.) were very important to me, so that's another reason for that.

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03 Oct 2017 22:56 #56447 by gly369
Replied by gly369 on topic Anybody interested in DAZ3D commisions?
I think we should respect if the author does not want to share his work.

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