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Daz3d/Marvelous Designer Animation
Here's my first attempt at a solid render in Daz3D. The cloth animation was performed using Marvelous Designer 5. I love the image of a sexy superpowered woman soaring through the air, with the wind billowing through her costume!
What do you think?
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- veggicidal
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Love the flowing cloth I use Poser a lot (prefer it to Daz Studio, though the recent models work much easier in that) and will have to look into Marvelous Designer.
Peace.
/K
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- kikass2014
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ElF
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- lfan
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Well done.
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- Markiehoe
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My only minor complaint is that the skirt is too long. Lets see those sexy gams.
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- Sarge395
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- SCOTT R
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Things to improve
*Background could move to indicate sence of speed-as is she doesn't look so much as flying but kinda hovering.
*A little camera movement can do a lot to sell something., like have it lean a little to the left or right, or jostle a little as if the wind is hitting it. dolly stuff can also be fun.
* If your hyper having fun you can play a litte with subtle movements-have fingers twitch a little more.
but good effort. good good efort. like that your working here.
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- castor
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SCOTT R wrote: Very nice!!! How long does it take to render a scene like that roughly?
The cloth simulation takes about a half-hour to an hour to complete, depending on the mesh density. The rendering in Daz3D can take anywhere between 30 minutes to several hours, depending on your render settings. Using a good mid-range ray trace took it a couple of hours for me. So all in all, not terribly bad. The real pain in the rear is getting your simulations in place. There's also a huge learning curve in getting Marvelous Designer to talk properly with Daz3D.
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- veggicidal
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castor wrote: Good first effort:
Things to improve
*Background could move to indicate sence of speed-as is she doesn't look so much as flying but kinda hovering.
*A little camera movement can do a lot to sell something., like have it lean a little to the left or right, or jostle a little as if the wind is hitting it. dolly stuff can also be fun.
* If your hyper having fun you can play a litte with subtle movements-have fingers twitch a little more.
but good effort. good good efort. like that your working here.
Great ideas. I'll try that out next time!
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- veggicidal
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- veggicidal
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I think I'm starting to really get the hang of this workflow in Daz3d. Here is my personal heroine showing us the power of her superbreath.
Hurricane Scarlett
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- veggicidal
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Peace.
/K
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- kikass2014
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veggicidal wrote: Hi Everyone,
I think I'm starting to really get the hang of this workflow in Daz3d. Here is my personal heroine showing us the power of her superbreath.
Hurricane Scarlett
Not bad, the facial animation works, my only doubt is the physics of the cape, it looks a tad too fluttery. Given that she's blowing forward I think it should a be a lot more still.
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- Woodclaw
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- SCOTT R
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- veggicidal
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veggicidal wrote: I actually really like the fluttering. What do you think it should do differently? Blow harder? Or blow forward? I may do another one soon, so I'm interested in thoughts.
I think that the flutterng should be less accentuated since the main force of the stream is directed away from the cape. It's possible to have a little fluttering to emphasize the strength of the gale, but it should be more subtle especially toward the shoulder since the "clipping" of the cape shoudl prevent some of the movement.
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- lojack
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Would like a shorter skirt.
She seems to be a bad girl.
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- Sarge395
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- castor
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castor wrote: I will say all of the 70s footage is hillarious and funny, but to really something like this you don't just need her in the shot but the things shes effecting-the people the cars all of it-thats what really sells an effect like that if there in the same hsot together at least a little bit.
Yeah, I'm working my way up to that. Still getting a handle on the various effects and how to mix them together better. I appreciate all the tips.
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- veggicidal
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- Sarge395
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There actually is a reason for that. When an object is flying away from something especially for the kinda following camera angle..it tends to look kinda slow unless you make it ridiculsly over fast (the speed of any airborne object tends to looks slower then on the ground but that in particular type of shot is very hard to sell the sence of speed, with out making it really obvious.
That said this is a geat video. love the city effects and really like the very subtle way she looks like shes flapping her arms. thats just seems like a really nice touch which is something a flying person would kinda do.
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- castor
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- SCOTT R
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