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Daz3d/Marvelous Designer Animation
I'm really proud of this one:
This one is inspired by SuperSexyHeroines:
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- veggicidal
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These are skills I want.
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- AuGoose
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Marvelous Designer can be purchased on a subscription basis. They charge about 60 dollars per month. Plus you can get a free 30-day trial.
Or you can just download lots of torrents and cracks at your own risk....
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- veggicidal
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- slim36
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Blender is not only modeling and animation tool. You can do sculpting or video/image compositing (like After Effects) too. Additionally it has a integrated game engine where you can create simple games (Beware ! the game engine is planned to be removed in future versions)
I think it is better way to combine the strengths of two or more tools, to optimize the time, the effort and the quality of the output. For example Blender can be used in conjunction with Daz3D/Poser and this can be achieved in different ways;
1. Use Blender for modeling, Daz3d for animation and rendering,
2. Use Daz3d for models, Blender for animation and rendering
3. Use Daz3d for animation and rendering, Blender for video editing and compositing
4. and so on...
Each way requires/consumes different amount of effort/time and the output quality may vary.
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- superfunk
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Poser is actually quite easy to get into. A few tutorial on Youtube will get you up an running in no time.
A lot of the quality will depend on what models you have in your library (Poser is not a modeling program so you can't actually create models in it). There are a lot of free models for Poser out there (and as someone said, also "free" models). My library currently runs at around 1TB (been using and collecting since Poser 4, waaaaaaaay back when lol ).
Daz3d and Renderosity are probably the best marketplace for models. You can get ANYTHING there, and the prices usually range from about $5 - $20+. They both have a free section, but it is limited.
Personally, if you just want to do figure animations/renders, I would pick up either Daz Studio or Poser. Maya, 3DS Max, Cinema 4D, and other true 3d modelling programs have a MUCH higher learning curve (thought they are infinitely more flexible). Pick one of those, get the Victoria model (currently called "Genesis 3") and some clothes, and within a few clicks you can have a render up and ready. Its that simple
Depending on your system (and quality settings) a render can take between 30secs to an hour plus some. Remember this is for a still. For an animation, you need to multiply the time for one render by 24 (approximately). So, as you can see, it can take a while for really good looking animations.
I don't know how long those animations took, but in my experience, those are not near the highest quality you can get in Poser. Though judging by the cloth dynamics, it still would probably take some time.
Marvelous Designer I have no experience with, though I hear they are great at cloth simulation.
Hope that helps
Peace.
/K
P.S. My quick workflow for a picture is Poser (mod and render) -> Photoshop (color grading). I skip using an external renderer such as 3DS Max as I find the Firefly renderer in Poser fine. Especially once Photoshop is done with it. I rarely do animations, but if I do, then it goes through After Effects (for composition) and then Premiere (for editing and final output).
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- kikass2014
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For example, few pre-made props or models have the geometry to be bent or crushed or something.
Adding such geometry is usually less complex than building a new prop.
If anyone is interested in learning more about this, just let me know and I can provide a bit of info on the workflow SuperCDR and me used in the past.
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- anterion
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Feedback is welcome. I'm not really interested in taking commissions, but any requests will certainly be considered.
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- veggicidal
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veggicidal wrote:
That was excellent - good work with the wind effects! I was literally just commenting to Njae this morning that it's a pet peeve that too many artists don't include wind effects on the clothes and hair for their flying heroines.
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- Agent00Soul
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anterion wrote: Blender can also be used to modify existing props and models. I have worked with SuperCDR in the past doing that.
For example, few pre-made props or models have the geometry to be bent or crushed or something.
Adding such geometry is usually less complex than building a new prop.
If anyone is interested in learning more about this, just let me know and I can provide a bit of info on the workflow SuperCDR and me used in the past.
Actually this sounds interesting. One thing that I miss in DAZ, especially for our genre, is the possibility to destroy something. You can go and move every bit of a character but props usually don't have a broken state. Clothes can be ripped thanks to cutout opacity, but items really don't follow that logic. For the phone booth in my last post I tried to "break" it in a similar manner by making parts of it invisible. Unfortunately the end result wasn't presentable so I settled for broken window textures instead.
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- njae
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Maybe going to put up something that explains what a prop in DAZ or Poser is made off and then show what can be changed without too much effort and what will take effort to achieve?
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- anterion
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