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Michelle looks at her weird plant, oblivious of what it can do.
Bad timing to look away and leave the glass unnoticed. Or is it?
One could say it's stupid not to notice the green color of the water, even after she took off her glasses. But hey it worked out well for her...
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- njae
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What did you use for that nectar-drip? I like the streamer/drip effect.
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- AuGoose
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AuGoose wrote: Very cool. I really like that rendering engines give us the tools to show a little set-up for the later glories .
What did you use for that nectar-drip? I like the streamer/drip effect.
That's Sickleyields rigged water: www.daz3d.com/rigged-water-iray
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- Agent00Soul
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If I understand you correctly, you suggest I edit the model of the PJs rather than messing with the textures?
Yup. In Poser (you don't need to do this in Blender or 3DS Max, though the results would probably be better in those) you can create custom morphs. By using the "Push" tool and targeting a specific area on the model, you can ostensibly create a "torn" look. Its not perfect, as you are basically "pushing" the polygons beyond the leg. But with camera placement you should not be able to see it.
Check the pic to see what I mean.
The trousers are a model conformed to V4, with the areas "pushed".
These PJs however are not part of that. They essentially replace the skin they cover, meaning I had to create a geoshell to counter that.
I assume the PJ is a separate model conformed to V4/5/6/7 (whichever you use). In which case, the above tip will work. If however, they are a "second skin" texture, then you would simply be deforming her leg. Which you don't want
Haven't really used dynamic clothes either. They are a lot harder to fit to the character and seem to be more prominent for older generations.
Yeah I avoid dynamic clothe. Looks great when you get it right, but is hell to setup and render.
Hope that helps, Any questions, just ask
Peace.
/K
P.S. The setup and render took about 2 mins, so sorry for the crudeness.
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- kikass2014
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kikass2014 wrote:
If I understand you correctly, you suggest I edit the model of the PJs rather than messing with the textures?
Yup. In Poser (you don't need to do this in Blender or 3DS Max, though the results would probably be better in those) you can create custom morphs. By using the "Push" tool and targeting a specific area on the model, you can ostensibly create a "torn" look. Its not perfect, as you are basically "pushing" the polygons beyond the leg. But with camera placement you should not be able to see it.
Check the pic to see what I mean.
The trousers are a model conformed to V4, with the areas "pushed".
These PJs however are not part of that. They essentially replace the skin they cover, meaning I had to create a geoshell to counter that.
I assume the PJ is a separate model conformed to V4/5/6/7 (whichever you use). In which case, the above tip will work. If however, they are a "second skin" texture, then you would simply be deforming her leg. Which you don't want
Haven't really used dynamic clothes either. They are a lot harder to fit to the character and seem to be more prominent for older generations.
Yeah I avoid dynamic clothe. Looks great when you get it right, but is hell to setup and render.
Hope that helps, Any questions, just ask
Peace.
/K
P.S. The setup and render took about 2 mins, so sorry for the crudeness.
From what I see, DAZ doesn't have a similar function to the PUSH tool in Poser. All searches to editing the morphs however lead to exporting it into Blender.
It's a pain
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- njae
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Peace.
/K
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- kikass2014
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kikass2014 wrote: Ah ok. Fair enough.
Peace.
/K
When looking for a similar function I found the possiblity to create new surfaces on an existing object. That mens I can select an area on the object, make a new surface out of it and apply the rips just to that. In theory this would be even better than morphing the clothes inside the leg. Will take a while until I can try that out however...
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- njae
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Best of luck and happy rendering
Peace.
/K
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- njae
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NSFW. Flash Required.
www.jasminevancroft.com/custom.php
Click LOAD. Copy/Paste : 1,10,1,10,13,10,1,10,1,10,1,10,1,10,1,10,1,10,1,10,1,1,10,1,10,1,10,1,10,1,10,1,0,0,1,1,1,1,1,1,44
Click the lower left YELLOW icon. Click FLOATING.
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- jasminevancroft
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njae wrote: Ok, the next two ones are NSFW, as they appear after Michelle disregarded her top...
Warning: Spoiler!
Warning: Spoiler!
Do these stories exist anywhere still? I remember they used to be in the library. I feel like I need to re-read them after all this DAZ work.
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Agent00Soul wrote:
njae wrote: Ok, the next two ones are NSFW, as they appear after Michelle disregarded her top...
Warning: Spoiler!
Warning: Spoiler!
Do these stories exist anywhere still? I remember they used to be in the library. I feel like I need to re-read them after all this DAZ work.
Unfortunately, they were removed a while back from here and Njae closed his old DA account that included them. As far as I know they only exist as offline backups right now.
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So the only online copy I am aware of, is my cloud storage.
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jasminevancroft wrote: I know it does remove some of the features like comments and such, but I started posting my stories on Google Drive as .pdfs and just making the public... sharing the link. Google doesn't check anything.
I think I gave you the wrong impression mentioning the cloud storage. I used it mainly to work on the stories from different machines back when I wrote them which is why they're still there. I do not intend to share the link for that in any way for privacy reasons. Features for feedback (comments etc.) were very important to me, so that's another reason for that.
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njae wrote: NSFW
Warning: Spoiler!
I really like the muscle definition on this one.
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And this looks like a prank that backfired royally.
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